Gameplay Footage, Near Death Experiences, and Happy New Year

So things keep moving right along with Dark Sector going into this New Year. It has been a busy couple of months since my last post, and we are all stolked about the progress we are making and the coverage that the game has been getting.

Steve and I were in San Francisco at the beginning of December to demonstrate the game to some of the online press. In spite of a good number of drinks, we managed not to pull a “Jaffe” and kept it together through the whole event. Steve did a few on-camera interviews that are linked below.

The surprising thing about the event was the gameplay video that came out of it. Essentially, our good friends in Marketing wanted some “b-roll” footage of the game that they could use as a back drop for Steve’s interviews. It was a bit of a last-minute request, so we cut together some stuff from the actual demo. As it turned out, the video was released by itself and I think that, combined with the teaser trailer, you can get a pretty good feel for both the gameplay and atmosphere of Dark Sector.

On the flip side, the flight back from San Fran was crazy – Essentially, aside from ‘the pillow incident’, we mirrored the plot of Planes, Trains, and Automobiles. Our plane couldn’t land in our hometown of London (Canada, not UK), as a freak snow storm shut down the airport, so we were forced to land in Detroit. Unfortunately, Detroit was having wind gusts that, at the time, I was sure meant that a 30-seat prop plane was going to be my coffin. Once on the ground, we were told that we could be waiting in the airport for about 24 hours. So, we crashed at the Detroit airport hotel, then grabbed a car to take us across the border, and then hoped on a train back home. One and a half days, for what is usually 6 hours. Traveling sucks.

But, getting back to the game…. Another thing that came up recently was the decision for us to not do a PC version of Dark Sector at this time. Basically, this came from respect of our PC audience and the large number of PC gamers we actually have in the office. We have to focus our efforts on the console versions, and that would have meant that the PC version would be a port. Being the “victims” of a few games that took this approach ourselves, it just didn’t sit well.

It’s great to hear all the comments people have on the game. I know there is a plan to get a forum up and running on the site in the coming months – as soon as I have more details on that, I’ll definitely post it up. Speaking of more posts, we have made a resolution to post here a little more frequently.

Happy New Year from everyone here at Digital Extremes.

Sheldon